Fangbreaker Island Guide put out by holy crusander
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Fangbreaker Island Guide put out by holy crusander
http://www.arcgames.com/en/forums/neverwinter#/discussion/1221760/the-ultimate-crusaders-fangbreaker-island-guide-manual-video-walkthrough?sso=eyJuYW1lIjoiIiwicGhvdG91cmwiOiIiLCJjbGllbnRfaWQiOiIxNDQzOTY4OTgxIn0%3D+18c8d7c1c466a43149ab47f285e23702a038e310+1474096758+hmacsha1
The whole guide is posted link is above but what i want everyone to see most importantly is:
Wild Slam - A move only used if the Turtle's Primary target is flanking & can't be reached by Hullsnap or Steam Blast. When he does this slam, he damages everyone and as well buffs himself to do more damage & it indeed stacks but no idea currently as to much times it can stack up too.
This is the reason we are having so much trouble getting past the turtle. The tank has to hold aggro and stand there blocking the steam shot directly in front of the dragon turtle's head.
The whole guide is posted link is above but what i want everyone to see most importantly is:
Wild Slam - A move only used if the Turtle's Primary target is flanking & can't be reached by Hullsnap or Steam Blast. When he does this slam, he damages everyone and as well buffs himself to do more damage & it indeed stacks but no idea currently as to much times it can stack up too.
This is the reason we are having so much trouble getting past the turtle. The tank has to hold aggro and stand there blocking the steam shot directly in front of the dragon turtle's head.
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